Large City: Ftíhti̊dus Ji̊ Qi̊v

Ftíhti̊dus Ji̊ Qi̊v

Ftíhti̊dus Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceKririsi̊mù Region
RegionGc-78l Wofǐ Woodlands
Founded1167
Community LeaderLord Trîm
Area54 km2 (21 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation1852 m (6076 ft)
Average Yearly Precipitation287 cm/y (112 in/y)
Population12925
Population Density239 people per km2 (615 people per mi2)
Town AuraConjuration
Naming
Native nameFtíhti̊dus Ji̊ Qi̊v
PronunciationFtíhti̊ /dus/
Direct Translation[barrel; drum] [taxi; cab]
Translation[Not Yet Translated]

Ftíhti̊dus Ji̊ Qi̊v (Ftíhti̊ /dus/ [barrel; drum] [taxi; cab]) is a subtropical Large City located in the Kririsi̊mù Region of the Tetburland.

The name Ftíhti̊dus Ji̊ Qi̊v is derived from the Sylvin language, as Ftíhti̊dus Ji̊ Qi̊v was founded by Dyënm, who was culturaly Tauran.

Climate

Ftíhti̊dus Ji̊ Qi̊v has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a pleasant 25°C (77°F). Ftíhti̊dus Ji̊ Qi̊v receives an average of 287 cm/y (112 in/y) of precipitation, most of which comes in the form of rain during the summer. Ftíhti̊dus Ji̊ Qi̊v covers an area of nearly 54 km2 (21 mi2), and an average elevation of 1852 m (6076 ft) above sea level.

Overview

Ftíhti̊dus Ji̊ Qi̊v was founded durring the late 13th century in fall of the year 1167, by Dyënm. The establishment of Ftíhti̊dus Ji̊ Qi̊v was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Dyënm struck deals with nearby nations and communities to establish Ftíhti̊dus Ji̊ Qi̊v as a prison colony.

Ftíhti̊dus Ji̊ Qi̊v was built using the conventions of Tauran durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Ftíhti̊dus Ji̊ Qi̊v is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ftíhti̊dus Ji̊ Qi̊v is buildings are grouped arround an odd layout of premissive gravel streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Ftíhti̊dus Ji̊ Qi̊v, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Ftíhti̊dus Ji̊ Qi̊v's Relic of the World That Was has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Ftíhti̊dus Ji̊ Qi̊v has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Ftíhti̊dus Ji̊ Qi̊v’s streets. A look around Ftíhti̊dus Ji̊ Qi̊v has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Ftíhti̊dus Ji̊ Qi̊v long.

Civic Infrastructure

Ftíhti̊dus Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ftíhti̊dus Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ftíhti̊dus Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ftíhti̊dus Ji̊ Qi̊v's parks.

Ftíhti̊dus Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ftíhti̊dus Ji̊ Qi̊v.

Ftíhti̊dus Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ftíhti̊dus Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ftíhti̊dus Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ftíhti̊dus Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ftíhti̊dus Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ftíhti̊dus Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ftíhti̊dus Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ftíhti̊dus Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Ftíhti̊dus Ji̊ Qi̊v has an Administrative Academy which trains individuals in the administrative arts.

Ftíhti̊dus Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ftíhti̊dus Ji̊ Qi̊v's grid is powered by a god's will and kindness.

Ftíhti̊dus Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ftíhti̊dus Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Ftíhti̊dus Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ftíhti̊dus Ji̊ Qi̊v's natural decorations nor waterways.

Ftíhti̊dus Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ftíhti̊dus Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ftíhti̊dus Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The law within Ftíhti̊dus Ji̊ Qi̊v is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Ftíhti̊dus Ji̊ Qi̊v's town hall was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

Due to the actions of local Kami, winter is short in Ftíhti̊dus Ji̊ Qi̊v.

The Dryad, Half-Fiend near Ftíhti̊dus Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.

Ftíhti̊dus Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sex to channel Chronomancy energies of tier 2 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 27
  • Farmers: 34
  • Farm Laborer: 64
  • Hunters: 40
  • Milk Maids: 33
  • Ranchers: 16
  • Ranch Hands: 33
  • Shepherds: 34
    • Farmland: 52475 m2
    • Cattle and Similar Creatures: 3231
    • Poultry: 38775
    • Swine: 2585
    • Sheep: 129
    • Goats: 25
    • Horses, Mounts, and Beasts of Burden: 1292

Craftsmen

  • Arms and Toolmakers: 27
  • Blacksmiths: 28
  • Bookbinders: 16
  • Buckle-makers: 17
  • Cabinetmakers: 30
  • Candlemakers: 41
  • Carpenters: 36
  • Clothmakers: 36
  • Coach and Harness Makers: 13
  • Coopers: 32
  • Copper, Brass, Tin, Zinc, and Lead Workers: 19
  • Copyists: 12
  • Cutlers: 11
  • Fabricworkers: 30
  • Farrier: 78
  • Furriers: 8
  • Glassworkers: 41
  • Gunsmiths: 29
  • Harness-Makers: 12
  • Hatters: 25
  • Hosiery Workers: 9
  • Jewelers: 14
  • Leatherwrights: 34
  • Locksmiths: 12
  • Matchstick makers: 18
  • Musical Instrument Makers: 19
  • Painters, Structures and Fixtures: 15
  • Paper Workers: 18
  • Plasterers: 17
  • Pursemakers: 22
  • Roofers: 13
  • Ropemakers: 13
  • Rugmakers: 12
  • Saddlers: 23
  • Scabbardmakers: 26
  • Scalemakers: 13
  • Scientific, Surgical, and Optical Instrument Makers: 8
  • Sculptors, Structures and Fixtures: 12
  • Shoemakers: 12
  • Soap and Tallow Workers: 42
  • Tailors: 78
  • Tanners: 16
  • Upholsterers: 19
  • Watchmakers: 17
  • Weavers: 44
  • Whitesmiths: 10

Merchants

  • Adventuring Goods Retellers: 9
  • Arcana Sellers: 8
  • Beer-Sellers: 17
  • Booksellers: 20
  • Butchers: 32
  • Chandlers: 32
  • Chicken Butchers: 37
  • Entrepreneurs: 13
  • Fine Clothiers: 34
  • Fishmongers: 31
  • Florists: 7
  • Potion Sellers: 21
  • Resellers: 61
  • Spice Merchants: 17
  • Wine-sellers: 26
  • Wheelwright: 20
  • Woodsellers: 12

Service workers

  • Bakers: 64
  • Barbers: 63
  • Coachmen: 18
  • Cooks: 51
  • Doctors: 27
  • Gamekeepers: 20
  • Grooms: 11
  • Hairdressers: 40
  • Healers: 35
  • Housekeepers: 40
  • Housemaids: 71
  • House Stewards: 40
  • Inns: 12
  • Laundry maids: 24
  • Maidservants: 41
  • Nursery Maids: 25
  • Pastrycooks: 40
  • Restaurateur: 46
  • Tavern Keepers: 53

Specialized Laborer

  • Ashworkers: 17
  • Bleachers: 11
  • Chemical Workers: 7
  • Coal Heavers: 25
  • In-Town Couriers: 27
  • Long Haul Couriers: 30
  • Dockyard Workers: 25
  • Gas Workers: 6
  • Hay Merchants: 10
  • Leech Collectors: 37
  • Millers: 30
  • Miners: 27
  • Oilmen and Polishers: 20
  • Postmen: 28
  • Pure Finder: 17
  • Skinners: 38
  • Sugar Refiners: 7
  • Tosher: 20
  • Warehousemen: 41
  • Watercarriers: 30
  • Watermen, Bargemen, etc.: 36

Skilled Laborers

  • Accountants: 17
  • Alchemist: 19
  • Clerk: 25
  • Dentists: 12
  • Educators: 37
  • Engineers: 19
  • Gardeners: 12
  • Mages: 9
  • Plumbers: 14
  • Pharmacist: 15
  • Professors: 5
  • Scientists: 9
  • Wizards: 5

Civil Servants

  • Adventurers: 12
  • Bankers: 18
  • Civil Clerks: 30
  • Civic Iudex: 14
  • Consultants: 8
  • Exorcist: 27
  • Fixers: 14
  • Kami Clerk: 25
  • Landlords: 24
  • Lawyers: 15
  • Legend Keepers: 22
  • Militia Officers: 99
  • Monks, Monastic: 43
  • Monks, Civic: 41
  • Historian, Oral: 30
  • Historian, Textual: 14
  • Policemen, Sheriffs, etc.: 29
  • Priests: 47
  • Rangers: 16
  • Rat Catchers: 19
  • Scholars: 21
  • Spiritualist: 23
  • Slayers: 7
  • Storytellers: 47
  • Military Officers: 47

Cottage Industries

  • Brewers: 40
  • Comfort Services: 49
  • Enchanters: 14
  • Herbalists: 13
  • Jaminators: 41
  • Needleworkers: 53
  • Potters: 22
  • Preserve Makers: 44
  • Quilters: 19
  • Seamsters: 71
  • Spinners: 43
  • Tinker: 14
  • Weaver: 34

Artists

  • Actors: 14
  • Architects: 5
  • Bards: 19
  • Costumers: 7
  • Dancers: 15
  • Drafters: 8
  • Engravers: 10
  • Fine Furniture Carpenters: 6
  • Glaziers: 13
  • Inlayers: 12
  • Musicians: 39
  • Painters, Art: 6
  • Playwrights: 13
  • Sculptors, Art: 11
  • Wood Carvers: 47
  • Writers: 47

Produce Industries

  • Butter Churners: 41
  • Canners: 38
  • Cheesmakers: 41
  • Ice Merchants: 5
  • Millers: 26
  • Picklers: 22
  • Smokers: 15
  • Stockmakers: 14
  • Tobacconists: 19
  • Tallowmakers: 28

4806 of Ftíhti̊dus Ji̊ Qi̊v's population work within a Foundational Occupation.

7861 of Ftíhti̊dus Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 258 (2%) are noncontributers.

Points of Interest

Ftíhti̊dus Ji̊ Qi̊v is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with good fortune for a year and a day. One of Ftíhti̊dus Ji̊ Qi̊v's local festivals commemorates this miracle.

History